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  <title type="html">랜스군의 게임공작소: 쓰레드내에서-멤버함수-호출방법에 달린 최근 댓글/트랙백 목록</title>
  <id>http://lancekun.com/tc/</id>
  <link rel="alternate" type="text/html" hreflang="ko" href="http://lancekun.com/tc/" />
  <subtitle type="html">초보개발자 랜스군의 게임공작소</subtitle>
  <updated>2010-03-27T09:44:35+09:00</updated>
  <generator>Textcube 1.7.8 : Con moto</generator>
  <entry>
    <title type="html">날자고도님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/64#comment143" />
    <author>
      <name>(날자고도)</name>
    </author>
    <id>http://lancekun.com/tc/64#comment143</id>
    <published>2009-05-04T17:56:19+09:00</published>
    <summary type="html">어떤효과가 있나요?</summary>
  </entry>
  <entry>
    <title type="html">랜스님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/64#comment144" />
    <author>
      <name>(랜스)</name>
    </author>
    <id>http://lancekun.com/tc/64#comment144</id>
    <published>2009-05-05T20:51:14+09:00</published>
    <summary type="html">제가 쓰레드를 쓸떄 쓰레드 함수에 넘기는 인자로 일일히 필요한 값들을
따로따로 구조체를 만들어서 포인터로 넘겨줬었는데 책보다 보니 이런식으로 함수호출법을 나타내고 나아가 쓰레드클래스를 상속받게 해줄수있을것같습니다.</summary>
  </entry>
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